Play-Through

Alright. So the idea is that a player would start by joining a server, They pick one of the civilizations, Preferably Humanity on their first game. They will have limited choice on the creation of their planet (This part is optional). So they start on a planet orbiting a Yellow Star or perhaps Orange or Green, The Ecology and Type of Planet is greatly dependent on their civilization type.

The Player finds themselves in charge of a nation as the ruling Dynasty. Their nation will contain a number of Communities which function as the basics for Scientific & Advancement, Economic & Cultural Development, and Coordination of Military. The Main Interface is located in the Capital which serves the additional function of Politics. The Civilization can expand its borders by scouting and settling Wild territory. When coming across another civilization they first have to learn their language before being able to communicate.

NOTE: The section below is not yet organized to be chronological or comprehensible

Civilizations start with no Technology and very little knowledge. But where as in most games their is a rather linear development path, this game has a rather broad technological scope. My favorite examples are what if we had developed the Da Vinci flying machine in the 16th Century, What if Greek fire wasn't lost, Archimedes inventions, Effective Roman Roads. If you were a Civilization unaffected by Asbestos?. This game will develop and explore these ideas.

A Twist in this game is that flat money is given little value except what other civilizations put on it. The buying power of a resource is restricted by what percentage of the people in a Solar System recognizes it. Inflation is only controlled by how fast you can generate it and outside of Leagues I expect it to have very little value.